Faculty
- Alex Mitchell, Senior Lecturer, Department of Communications and New Media.
Honours thesis
- Marco Chua Jie Xuan, "The Illusion of Choice in Interactive Storytelling"
- Muhammad Izzudin Bin Mawar "Embrassing Empathy via Engaging Storytelling Games"
Alumni
Graduate students
- Zhu Zicheng, PhD (2023). Digital Wellbeing in Games: An Examination Through Technological and Contextual Lenses.
- Roe Curie, MA (2022). "I Think They Did it on Purpose": Making Sense of Antimimetic Unreliability in Games.
- Tiffany Neo, PhD (2021). Entering the Panelled Universe: The Impact of Interactivity on Storytelling Devices and Techniques in Comics.
- Dennis Ang, PhD (2020). Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player Experience.
- Kway Liting, MA (2020). It's Not The End, But Everything in Between: An Exploration of Percieved Agency and the Intertwined Fates of the Player, Playable Character and NPCs in Storygames.
- Sim Yuin Theng, MA (2019). Wordless Storytelling in Games.
- Evelyn Chew, PhD (2017). "How Can I Tell You What I Felt?" Conveying Subjective Experience in Computer-Mediated Interactive Life Stories.
- Cheong Kakit, MA (2015). Kwento: Designing a Mobile Application to Support Family Storytelling for Domestic Helpers in Singapore.
- Jing Chiang, MA (2015). Sweet Interactive Anticipation: Understanding the Relationship Between Aesthetic Anticipation and Interactivity in Interactive Art.
Honours thesis
- Amelia Lee Jia Min (2023), Gamification in Investmetn Mobile Apps and Its Effects on Risk-Taking Behaviour. (co-supervised with Dr Zhang Yan)
- Cheryl Mah Yiwen and Nadiah binte Mohammad Razif (2023), GroundSpace: Designing a User Experience to Encourage Prosocial Behaviour in the Local Gaming Community.
- Escanuela Nicol Owen Giner (2023), Site Director Simulator. Game demo available here
- Samuel Chew Kheng Wee (2023), Craft Consumerism in Magic: The Gathering Commander Format.
- Pattany Kruathom (2020), Exploring gestural interaction and its impact on Micro-interactions in digital applications.
- Leung Hoi Cheng (2020), The exploration of an experience-driven game design approach and its effect on user’s intrinsic motivation in a non-game context.
- Vivian Ngiam (2020), Designing an online computer-mediated communication platform that facilitates self-help for college undergraduates facing stress.
- Stanley Wijaya (2020), The Coming of Age of Visual Novels: Development and History of English Visual Novels.
- Brandon Lee (2019), Beyond Defamiliarization: Designing Meaning-Making in Videogames.
- Jo-Ann Ng (2019), Interactive Art in Museums: Distraction or Delight.
- Teo Geng Hao (2019), Designing for Engagement: Incorporating Gamification in Digital Applications.
- Johann Yamin (2019), Indeterminate Interactivities: Narratives of Artist and Internet in Singapore Art Histories.
- Lee Jia Ying Trena (2018), Filling in the Gaps: "Shell" Playable Characters in Games.
- Roe Curie (2018), Unreliable Narrators and Agency in Interactive Storytelling.
- Muhammad Sufyan B Selamet (2018), Supporting the Usage of Digital Applications Through Playful Micro-Interactions.
- Kway Liting (2017), You're Not as Bad as Everyone Says You Are: Emotional Agency in Interactive Storytelling.
- Grace Ng (2017), Undermining the Tale: Fictional Heterarchy in the Undertale Fandom.
- Chen Junni (2016), Communicating Histories in Singapore: The Question of Form.
- Chen Xingyu (2016), Are we on the same page?: Exploring the influence of different outlines on writing behaviours for collaborative storytelling.
- Tiffany Neo (2015), Beyond the Gutter: Hypertextual Interactivity in Comics.
Independent study
- Stanley Wijaya (2021), Aesthetics of Play and the Form of Visual Novels.
- Lai Zishan (2021), Avoid 'bankrupting' yourself in free-to-play otome games while enjoying virtual romance: understanding the ludonarrative (ir)relevance in Mr. Love: Dream Date.
- Pang Tien Feng (2020), Is This Love?: Texting and Parasocial Relationships in Mystic Messenger and Mr Love: Dream Date.
- Wang Biying (2020), Watching Grass Grow: Evaluating the Application of Gamification Principles in the Forest Productivity App.
- Goh Xin Ying (2019), An Analytical Study of Videogames About Depression.
- Devangini Patel (2018), Exploring Proactive Actions for an AI Assistant to Collaborate in a Creative Design Task
- Foong Pin Sym (2016), Are Existing Dementia Engagement Behavioural Scales Valid and Sufficient for Measuring Digital Engagement?
- Wei Jin Jin (2016), Interactivity and Creative Choices In Interactive Narrative Films.
- Mabel Chan (2015), Investigating Storytelling Structures in Forum Roleplay.
- Sim Jiajin (2015), Inclusiveness and game mechanics.
- Christopher Ong (2013), Design Patterns for Cooperative Games.
- Samuel Heng (2012), HypeDyn Mobile: Designing Interactive Stories for the Mobile Platform.
- Christopher Ong (2008), Subscriptions vs. Microtransactions: Exploring Asian Gamer Preferences in MMOGs.
Undergraduate Research Opportunities Program (UROP)
- Chen Xingyu, Fragments: Asynchronous Collaborative Storytelling.
- Sim Jiajin, Fragments: Asynchronous Collaborative Storytelling.
- Tan Ying Ling, Improv Writing: Synchronous Collaborative Storytelling.
- Wang Biying, Replaying Shadows that Run Alongside Our Car.
- Yong Qing Ru, Understanding Repeat Engagement with Dynamically Changing Computational Media
Research staff
- Benedict Lee, junior research assistant. HypeDyn 2, Fragments: Asynchronous Collaborative Storytelling.
- Cheong Kahou, undergraduate researcher. Kwento: Supporting Mediated Family Storytelling for Migrant Workers.
- Chuah Teong Leong, research engineer. HypeDyn, Travel Teller
- Ong Cheng Geng Tay, undergraduate researcher. Understanding Repeat Engagement with Dynamic Computational Media.
- Stanley Tay, undergraduate researcher. Understanding Repeat Engagement with Dynamic Computational Media.
- Tan Shao Han, research assistant. Computer-Mediated Creative Collaboration.
- You Yingdan, research assistant. Travel Teller