• Alex Mitchell, Senior Lecturer, Department of Communications and New Media.

Honours thesis

  • Marco Chua Jie Xuan, "The Illusion of Choice in Interactive Storytelling"
  • Muhammad Izzudin Bin Mawar "Embrassing Empathy via Engaging Storytelling Games"


Graduate students

Honours thesis

  • Amelia Lee Jia Min (2023), Gamification in Investmetn Mobile Apps and Its Effects on Risk-Taking Behaviour. (co-supervised with Dr Zhang Yan)
  • Cheryl Mah Yiwen and Nadiah binte Mohammad Razif (2023), GroundSpace: Designing a User Experience to Encourage Prosocial Behaviour in the Local Gaming Community.
  • Escanuela Nicol Owen Giner (2023), Site Director Simulator. Game demo available here
  • Samuel Chew Kheng Wee (2023), Craft Consumerism in Magic: The Gathering Commander Format.
  • Pattany Kruathom (2020), Exploring gestural interaction and its impact on Micro-interactions in digital applications.
  • Leung Hoi Cheng (2020), The exploration of an experience-driven game design approach and its effect on user’s intrinsic motivation in a non-game context.
  • Vivian Ngiam (2020), Designing an online computer-mediated communication platform that facilitates self-help for college undergraduates facing stress.
  • Stanley Wijaya (2020), The Coming of Age of Visual Novels: Development and History of English Visual Novels.
  • Brandon Lee (2019), Beyond Defamiliarization: Designing Meaning-Making in Videogames.
  • Jo-Ann Ng (2019), Interactive Art in Museums: Distraction or Delight.
  • Teo Geng Hao (2019), Designing for Engagement: Incorporating Gamification in Digital Applications.
  • Johann Yamin (2019), Indeterminate Interactivities: Narratives of Artist and Internet in Singapore Art Histories.
  • Lee Jia Ying Trena (2018), Filling in the Gaps: "Shell" Playable Characters in Games.
  • Roe Curie (2018), Unreliable Narrators and Agency in Interactive Storytelling.
  • Muhammad Sufyan B Selamet (2018), Supporting the Usage of Digital Applications Through Playful Micro-Interactions.
  • Kway Liting (2017), You're Not as Bad as Everyone Says You Are: Emotional Agency in Interactive Storytelling.
  • Grace Ng (2017), Undermining the Tale: Fictional Heterarchy in the Undertale Fandom.
  • Chen Junni (2016), Communicating Histories in Singapore: The Question of Form.
  • Chen Xingyu (2016), Are we on the same page?: Exploring the influence of different outlines on writing behaviours for collaborative storytelling.
  • Tiffany Neo (2015), Beyond the Gutter: Hypertextual Interactivity in Comics.

Independent study

  • Stanley Wijaya (2021), Aesthetics of Play and the Form of Visual Novels.
  • Lai Zishan (2021), Avoid 'bankrupting' yourself in free-to-play otome games while enjoying virtual romance: understanding the ludonarrative (ir)relevance in Mr. Love: Dream Date.
  • Pang Tien Feng (2020), Is This Love?: Texting and Parasocial Relationships in Mystic Messenger and Mr Love: Dream Date.
  • Wang Biying (2020), Watching Grass Grow: Evaluating the Application of Gamification Principles in the Forest Productivity App.
  • Goh Xin Ying (2019), An Analytical Study of Videogames About Depression.
  • Devangini Patel (2018), Exploring Proactive Actions for an AI Assistant to Collaborate in a Creative Design Task
  • Foong Pin Sym (2016), Are Existing Dementia Engagement Behavioural Scales Valid and Sufficient for Measuring Digital Engagement?
  • Wei Jin Jin (2016), Interactivity and Creative Choices In Interactive Narrative Films.
  • Mabel Chan (2015), Investigating Storytelling Structures in Forum Roleplay.
  • Sim Jiajin (2015), Inclusiveness and game mechanics.
  • Christopher Ong (2013), Design Patterns for Cooperative Games.
  • Samuel Heng (2012), HypeDyn Mobile: Designing Interactive Stories for the Mobile Platform.
  • Christopher Ong (2008), Subscriptions vs. Microtransactions: Exploring Asian Gamer Preferences in MMOGs.

Undergraduate Research Opportunities Program (UROP)

  • Chen Xingyu, Fragments: Asynchronous Collaborative Storytelling.
  • Sim Jiajin, Fragments: Asynchronous Collaborative Storytelling.
  • Tan Ying Ling, Improv Writing: Synchronous Collaborative Storytelling.
  • Wang Biying, Replaying Shadows that Run Alongside Our Car.
  • Yong Qing Ru, Understanding Repeat Engagement with Dynamically Changing Computational Media

Research staff

  • Benedict Lee, junior research assistant. HypeDyn 2, Fragments: Asynchronous Collaborative Storytelling.
  • Cheong Kahou, undergraduate researcher. Kwento: Supporting Mediated Family Storytelling for Migrant Workers.
  • Chuah Teong Leong, research engineer. HypeDyn, Travel Teller
  • Ong Cheng Geng Tay, undergraduate researcher. Understanding Repeat Engagement with Dynamic Computational Media.
  • Stanley Tay, undergraduate researcher. Understanding Repeat Engagement with Dynamic Computational Media.
  • Tan Shao Han, research assistant. Computer-Mediated Creative Collaboration.
  • You Yingdan, research assistant. Travel Teller