Alex Mitchell teaches interactive media design in the Department of Communications and New Media at the National University of Singapore, where he also leads the Narrative and Play Research Studio. Alex's current research investigates various aspects of computer-based art and entertainment, focusing in particular on interactive stories. This work involves creating digital and non-digital interactive storytelling systems, using these systems to develop creative works, and observing how people respond to the resulting pieces. It also involves theoretical work to understand what is happening in and around this process. Current funded projects include "Exploring 'Literary Devices' for Poetic Interactivity" (AcRF Tier 1 grant) and "Communication Strategies in Real-time Computer-Mediated Creative Collaboration" (HSS Seed Grant, with A/P Lonce Wyse and Dr. Jude Yew).
Before joining NUS, Alex was a lecturer at the School of Interactive Digital Media, Nanyang Polytechnic, where he taught and developed projects in interactive media and games. Alex has also worked as an interaction designer at IDEO's London office, and as a member of research staff at I2R in Singapore. He has a B.Sc. and an M.Sc. in Computer Science from the University of Toronto, and completed his PhD at the NUS Graduate School for Integrative Sciences and Engineering, where he was attached to the Partner Technologies Research Group.
His creative work has been shown at Graphite 2004 (Nanyang Technological University, Singapore); the Creative Curating Lab (Singapore Art Show 2005); the Displacements exhibition (13 Wilkie Terrace, 2013); Passports: Through the Red Dot Into Other Worlds (Lorong 24A Shophouse Series, 2013); Seni Mini (Mi Casa Su Casa, 2014); Print Lab (Grey Projects, 2014); and Interstitium (Lorong 24A Shophouse Series, 2015). His fiction has been published in Dark Tales, Balik Kampung 2, and in several issues of the Twenty-Four Flavours series, a collection of flash fiction published by Math Paper Press.
Academic publications
Refereed Journal Articles
- Mitchell, A., Kway, L., Neo, T. and Sim, Y.T., "A Preliminary Categorization of Techniques for Creating Poetic Gameplay", in Game Studies, 20 (2), 2020. Freely available online here.
- Neo, T., and Mitchell, A., "Expanding Comics Theory to Account for Interactivity: A Preliminary Study", in Studies in Comics, 10 (2), pp. 189–213. Published version (requires subscription).
- Chew, E., and Mitchell, A., "Bringing Art to Life: Examining Poetic Gameplay Devices in Interactive Life Stories", in Games and Culture, online first, 2019. Published version (requires subscription).
- Chew, E., and Mitchell, A., "Multimodality and Interactivity in 'Natively' Digital Life Stories", in Poetics Today, 40 (2), 2019. Published version (requires subscription).
- Mitchell, A., "Monstrous Weathered: Experiences from the Telling and Retelling of a Netprov", in Electronic Book Review, Feburary 2019. Freely available online here.
- Chew, E., and Mitchell, A., "How Is Empathy Evoked in Interactive Multimodal Life Stories?", in Concentric: Literary and Cultural Studies, 42 (2), September 2016, p. 125-149. Freely available online here.
- Chew, E., and Mitchell, A., "The Impact of Interactivity on Truth Claims in Life Stories", in DIEGESIS, 4 (2), 2015. Freely available online here.
- Mitchell, A, "Defamiliarization and Poetic Interaction in Kentucky Route Zero", in Well Played Journal, 3 (2), ETC Press, 2014, p. 161-178. Freely available online at ETC press.
- Mitchell, A. and McGee, K., "Writing in Style: Pattern Languages and Writing Short Fiction", in Storyworlds: A Journal of Narrative Studies, 3, University of Nebraska Press, 2011, pp. 139-160. Published version (requires subscription).
- Mitchell, A., "Narrative Production and Interactive Storytelling", in Refractory: a Journal of Entertainment Media, 13, 2008.
Invited Journal Articles
- Mitchell, A, "Rereading as Echo: A Close (Re)reading of Emily Short's A Family Supper", in ISSUE: Art Journal, 2013, volume 2, p. 121-129.
- Mitchell, A., "Blogs and Collaborative Learning", in Experiments in Pedagogy, 2, 2007.
Refereed Conference and Workshop Proceedings
- Mitchell, A., Kway, L., and Lee, B.J., "Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames", in DiGRA 2020 - Proceedings of the 2020 DiGRA International Conference, 2020, Vol. 17, Tampere, Finland.
- Tan, K. and Mitchell, A., "Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames", in Lecture Notes in Computer Science, 2019, Interactive Storytelling. The original publication is available at www.springerlink.com (requires subscription).
- Ang, D. and Mitchell, A., "Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems", in CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019. The original publication is available in the ACM Digital Library (requires subscription)
- Roe, C. and Mitchell, A., "'Is This Really Happening?': Game Mechanics as Unreliable Narrator", in DiGRA 2019: Game, Play and the Emerging Ludo-Mix, 2019, Vol. 16, Kyoto, Japan. Freely available online here.
- Kway, L. and Mitchell, A., "Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames", in Lecture Notes in Computer Science, 2018, volume 11318/2018, Interactive Storytelling, p. 137-149. The original publication is available at www.springerlink.com (requires subscription).
- Lee, T. and Mitchell, A., "Filling in the Gaps: “Shell” Playable Characters", in Lecture Notes in Computer Science, 2018, volume 11318/2018, Interactive Storytelling, p. 137-149. The original publication is available at www.springerlink.com (requires subscription).
- Kway, L. and Mitchell, A., "Emotional Agency in Games and Interactive Stories", in FDG '18 - Proceedings of the Foundations of Digital Games Conference 2018, 2018, Malmo, Sweden. The original publication is available in the ACM Digital Library (requires subscription)
- Mitchell, A., "Antimimetic Rereading and Defamiliarization in Save the Date", in DiGRA '18 - Proceedings of the 2018 DiGRA International Conference, 2018, Vol. 15. Turin, Italy. Freely available online here.
- Dillman, K., Mok, T., Oehlberg, L., Tang, T., and Mitchell, A., " A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality", in Proceedings of the 2018 ACM Conference on Human Factors in Computing Systems (CHI'18), 2018. The original publication is available in the ACM Digital Library (requires subscription)
- Sim, Y. T. and Mitchell, A., "Wordless Games: Gameplay as Narrative Technique", in Lecture Notes in Computer Science, 2017, volume 10690/2017, Interactive Storytelling, p. 137-149. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A., Yew, J., Wyse, L., Ang, D. and Thattai, P., "The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions", in Lecture Notes in Computer Science, 2017, volume 10690/2017, Interactive Storytelling, p. 336-340. The original publication is available at www.springerlink.com (requires subscription).
- Ang, D. and Mitchell, A., "Comparing effects of dynamic difficulty adjustment systems on video game experience", in CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017, p. 317-327. The original publication is available in the ACM Digital Library (requires subscription)
- Mitchell, A., Sim, Y. T., and Kway, L., "Making it Unfamiliar in the Right Way: An Empirical Study of Poetic Gameplay", in DiGRA '17 - Proceedings of the 2017 DiGRA International Conference, 2017, Vol. 14. Australia. Freely available online here.
- Mitchell, A., Yew, J., Thattai, P., Loh, B., Ang, D., and Wyse, L., "The temporal window: Explicit representation of future actions in improvisational performances", in C & C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017, p. 28-38. The original publication is available in the ACM Digital Library (requires subscription)
- Neo, T. and Mitchell, A., "Beyond the Gutter: Interactivity and Closure in Interactive Comics", in Lecture Notes in Computer Science, 2016, volume 10045/2016, Interactive Storytelling, p. 375-387. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A., "Using Theme to Author Hypertext Fiction", in Lecture Notes in Computer Science, 2016, volume 10045/2016, Interactive Storytelling, p. 423-427. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A. "Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay", in Proceedings of DiGRA/FDG 2016, 2016. Freely available online here.
- Mitchell, A. "Rereading and the SimCity Effect in Interactive Stories", in Lecture Notes in Computer Science, 2015, volume 9445/2015, Interactive Storytelling, p. 27-39. The original publication is available at www.springerlink.com (requires subscription).
- Cheong, K. and Mitchell, A., "Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers”, in Proceedings of INTERACT 2015. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A., "The HypeDyn Procedural Hypertext Fiction Authoring Tool", in Intelligent Narrative Technologies 7: Papers from the 2014 Workshop, Milwaukee, WI. USA. June 17-18, 2014.
- Mitchell, A. and Chuah, T.L., "Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System", in Lecture Notes in Computer Science, 2013, volume 8230/2013, Interactive Storytelling, p. 83-94. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A. and McGee, K., "Reading Again for the First Time: A Model of Rereading in Interactive Stories", in Lecture Notes in Computer Science, 2012, volume 7648/2012, Interactive Storytelling, p. 202-213. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A. and McGee, K., "The HypeDyn Hypertext Fiction Authoring Tool", in Proceedings of Narrative and Hypertext 2012, Milwaukee, WI. USA. June 25, 2012. The original publication is available in the ACM Digital Library (requires subscription).
- Mitchell, A. and McGee, K., "The Paradox of Rereading in Hypertext Fiction", in Proceedings of Hypertext 2012, Milwaukee, WI. USA. June 25-28, 2012. Note: the story used in this study can be found here.
- Mitchell, A. and McGee, K., "Supporting Rereadability Through Narrative Play", in Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 67-78. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A. and McGee, K., "Rereading in Interactive Stories: Constraints on Agency and Procedural Variation", in Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 37-42. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A. and McGee, K., "Limits of Rereadability in Procedural Interactive Stories", in Proceedings of CHI 2011, Vancouver, Canada, May 2011, pp. 1939-1948.
- Mitchell, A., "Motivations for Rereading in Interactive Stories: A Preliminary Investigation", in Lecture Notes in Computer Science, 2010, Volume 6432/2010, Interactive Storytelling, p. 232-235. The original publication is available at www.springerlink.com (requires subscription).
- Mitchell, A. and Montfort, N., "Shaping Stories and Building Worlds on Interactive Fiction Platforms", in Proceedings of Digital Art and Culture 2009, University of California Irvine, December 2009.
- Mitchell, A. and McGee, K., "Designing Storytelling Games That Encourage Narrative Play", in Lecture Notes in Computer Science, 2009, Volume 5915, Interactive Storytelling, Pages 98-108. The original publication is available at www.springerlink.com.
- Mitchell, A. and McGee, K., "Designing Hypertext tools to facilitate authoring multiple points-of-view stories", in ACM Hypertext 2009, Torin, Italy, 2009.
- Das, T., Singh, G., Mitchell, A., Kumar, P.S., and McGee, K. "NetEffect: A Network Architecture for Large-Scale Multi-User Virtual Worlds", in Proceedings of VRST'97, ACM Press, New York, 1997, pp. 157-163.
- Posner, I.R., Baecker, R.M., and Mitchell, A. "Evaluating Real Users, Using Real Software, Performing Real Tasks, in Real Contexts", in Proceedings of HCI International '97, Elsevier, 1997, pp. 597-600.
- Das, T., Singh, G., Mitchell, A., Kumar, P.S., and McGee, K. "Developing Social Virtual Worlds using NetEffect", in Proceedings of WETICE'97, IEEE Computer Society Press, California, 1997, pp.148-154.
- Mitchell, A., Posner, I.R., and Baecker, R.M., "Learning to Write Together Using Groupware", in Proceedings of CHI '95, Denver, Colorado, May 1995, pp. 288-295. The original publication is available in the ACM Digital Library (requires subscription).
Book Chapters
- Mitchell, A., "Encouraging and Rewarding Repeat Experience of Storygames", in The Digital Gaming Handbook, ed. Roberto Dillon. CRC Press, 2020. 20 pp.
- Chew, E., and Mitchell, A. "'As Only a Game Can': Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games", in Subjectivity across Media Interdisciplinary and Transmedial Perspectives, ed. Maike Sarah Reinerth and Jan-Noel Thon. Routledge, 2016. 19 pp. The original publication is available online (requires subscription).
- Cheong, K., and Mitchell, A. "Helping the helpers: Understanding family storytelling for domestic helpers in Singapore", in Mobile Communication and the Family - Asian Experiences in Technology Domestication, ed. Sun Sun Lim. Springer, 2015. 15 pp. The original publication is available at www.springerlink.com (requires subscription).
- Posner, I.R., Mitchell, A., and Baecker, R.M., "Learning to Write Together", in Groupware and Authoring, Rada, R. (ed.), Academic Press, 1996, pp. 161-185.
Conference and workshop presentations
- Mitchell, A., "Surface Tensions: Exploring the Boundary Between Narrative and System in Electronic Literature", Electronic Literature Organization Conference 2019, Cork, Ireland, 15-17 July 2019.
- Mitchell, A., "'Come Again – In the Summer': Creating an Auto/biographical Hypertext", Electronic Literature Organization Conference 2019, Cork, Ireland, 15-17 July 2019.
- Mitchell, A., "The (Eventual) Sense of an Ending", Electronic Literature Organization Conference 2018, Montreal, Canada, 13-17 August 2018.
- Mitchell, A., "(Re)Writing the Internet through Collaborative Storytelling", Writing the Internet: Internet Lore in Asia, Asia Research Institute, National University of Singapore, 8-9 March 2018.
- Mitchell, A., "Anti-Mimetic Rereading and Defamiliarization in Electronic Literature", Electronic Literature Organization Conference 2017, Porto, Portugal, 18-22 July 2017.
- Mitchell, A. and The Cloud Farmers, "Monstrous Weather: Cross-platform Retellings of a Networked Improvisation", Electronic Literature Organization Conference 2017, Porto, Portugal, 18-22 July 2017.
- Mitchell, A. "Using Theme to Author Hypertext Fiction", Electronic Literature Organization Conference 2016, Victoria, B.C., Canada, 10-12 June 2016.
- Chew, E., and Mitchell, A., "Life storytelling as interactive documentary in Southeast Asia: A survey of the field", Locating Lives: The Inaugural Conference for the IABA Asia-Pacific Chapter, Flinders University, Adelaide, Australia, 1 Dec 2015.
- Chew, E., and Mitchell, A., "Empathy creation in digital interactive life stories", Life Writing and/as Empathy: A Symposium on Narrative Emotions, Institute of Culture and Society, University of Navarra, Navarra, Spain, 15 - 17 Oct 2015.
- Mitchell, A., and Neo, T. "Beneath the Surface: System Representation and Reader Reception in Electronic Literature", Electronic Literature Organization Conference 2015, Bergen, Norway, 5-7 August 2015.
- Chew, E., and Mitchell, A. "Transmitting the Subjective Experience in Interactive Life Stories", Winter School ‘Mediality and Multimodality across Media’, Graduate School of the University of Tübingen, Tübingen, Germany, 28-30 January 2015.
- Cheong, K., and Mitchell, A. "Helping the helpers: Understanding family storytelling for domestic helpers in Singapore", Maneouvering Through Physical and Vritual Spaces: Mobility and New Media in Asian Cities, Faculty of Arts and Social Sciences, National University of Singapore, 4-5 August 2014.
- Mitchell, A. "Rereading and the SimCity Effect in Electronic Literature", Electronic Literature Organization Conference 2014, Milwaukee, WI, 19-21 June 2014.
Workshops
- Mitchell, A., Spierling, U., Hargood, C., and Millard, D. E., Authoring for Interactive Storytelling Workshop 2018, ICIDS 2018: 11th International Conference on Interactive Digital Storytelling, 8 December 2018. Workshop website.
- Hargood, C., Mitchell, A., Millard, D. E., and Spierling, U., Authoring for Interactive Storytelling Workshop 2017, ICIDS 2017: 10th International Conference on Interactive Digital Storytelling, 14 November 2017. Workshop website.
- Chen, F., Kampa, A., Mitchell, A., Spierling, U., Szilas, N., and Wingate, S. Exploring New Approaches to Narrative Modeling and Authoring, ICIDS 2016: 9th International Conference on Interactive Digital Storytelling, 15 November 2016. Workshop website.
- Mitchell, A. Introduction to Interactive Digital Storytelling, Words Go Round (Singapore Writers Festival) 2016, March 2016.
- Short, E., and Mitchell, A. Introduction to Interactive Digital Storytelling, Singapore Writers Festival 2014, 8 November 2014.
- Spierling, U., and Mitchell, A. Story Modelling and Authoring, ICIDS 2014: 7th International Conference on Interactive Digital Storytelling, 6 November 2014. Workshop website.
Dissertations
- Mitchell, A. Reading Again for the First Time: Rereading for Closure in Interactive Stories, Unpublished Doctoral Thesis, NUS Graduate School for Integrative Sciences and Engineering, National University of Singapore, 2012.
- Mitchell, A. Communication and Shared Understanding in Collaborative Writing, Unpublished Master's Thesis, Department of Computer Science, University of Toronto, 1996.
Others
- Baecker, R.M., Glass, G., Mitchell, A., and Posner, I.R., "SASSE: the Collaborative Editor", 8 minute refereed video tape presented at CHI '94; also published in SIGGRAPH Video Review 97, 1994.
Teaching
National University of Singapore
(2005-present, links to most recent version, where available)
- CS3342 Interactive Media Development Project (with Ashraf Golam)
- CS4343 Game Development Project (with Ashraf Golam)
- GS6883A Interface Science and Engineering (HCI component, with Ellen Do)
- NM2210 Interactive Media Design: Theory (with Jing Chiang)
- NM2213 Human-Computer Interaction Design
- NM2216 Interactive Media Design: Users (with Foong Pyn Sim)
- NM2217 Interactive Media Design: Creating / NM3209 Creating Interactive Media
- NM3216 Game Design
- NM3221 Interactivity and Everyday Life
- NM3222 Interactive Storytelling
- NM3227 Critical Game Design (with Anne-Marie Schleiner)
- NM4209 Advanced Game Design
- NM4226 HCI and Interactive Art/Entertainment Design
- NM4227 Playable Art
- NM5215 Design Knowledge for Interactive Media
- UAR2205 Narrative and Play in Interactive Media
Nanyang Polytechnic
(2001-2005)
- DN2301 Graphical User Interface Design (with Eric Tan)
- DS2371 Web Design I (with Soh Choi Yin)
- DN2380/IT2932 Principles of Game Design (with Allan Simonsen)
- DN2463/DN3363 Web Design 2
- DN3364 Interaction Design
Exhibitions
Group exhibitions
- " 'Don't don't don't don't don't... call me call me baby' (reach out and touch someone)" (with Karen Mitchell), I.D. (The Body's Still Warm), 42 Cambridge Road #07-07, Singapore (October 2018).
- "Monstrous Weather'd", Writing the Internet: Internet Lore in Asia, Asia Research Institute, National University of Singapore (March 2018).
- "Re-collection", Petri #4: Repurposing Nostalgia, 42 Petain Road, Singapore (January 2016).
- "Surrender", 50 Obsessions, LaSalle-SIA College of the Art, Singapore (December 2015).
- "This Place Meant", Interstitium, Lorong 24A Shophouse Series, Singapore (March 2015).
- "This Place Meant", Print Lab at Singapore Art Book Fair, Grey Projects, Singapore (November 2014).
- "This Place Meant", Print Lab, Grey Projects, Singapore (May-June 2014).
- "Confinement", Seni Mini, Mi Casa Su Casa, Singapore (April 2014).
- "Listen to the Story II", Passports: Through the Red Dot Into Other Worlds, Lorong 24A Shophouse Series, Singapore (August 2013).
- "Listen to the Story" (with Karen Mitchell), The Displaced, Arts House, Singapore (July 2013).
- "No Due Date" (with Karen Mitchell), Displacements, 13 Wilkie Terrace, Singapore (June 2013).
- "Passages" (with Ng Wen Lei and Patricia Lim), Singapore Art Show 2005, Citilink TickleArt showcase, Singapore (October 2005).
- "PixelTouch" (with Ng Wen Lei and Lee Wee Na), Graphite 2004 Digital Art Show, Nanyang Technological University, Singapore (June 2004).
Published fiction
- "Fascination", in Twenty-Four Flavours: Chicken Rice, Math Paper Press, Singapore, 2014.
- "This Favour Cannot Be Returned", in Twenty-Four Flavours: Duck and Salted Vegetable Soup, Math Paper Press, Singapore, 2014.
- This Place Meant: Stories from 13 Wilkie Terrace, self-published book, Singapore, 2014.
- "Forgotten", in Balik Kampung 2A: People and Places, Math Paper Press, Singapore, 2013.
- "Enclosure", in Twenty-Four Flavours: Dolphin Meat, Math Paper Press, Singapore, 2013.
- "Century Egg", in Twenty-Four Flavours: Century Egg, Math Paper Press, Singapore, 2013.
- "Kaiten", in Twenty-Four Flavours: Sushi, Math Paper Press, Singapore, 2013.
- "The Pillowcase", in Dark Tales, National Library Board, Singapore, 2013.