Publications

Refereed journal articles

  1. Mitchell, A., Kway, L., Neo, T. and Sim, Y.T., "A Preliminary Categorization of Techniques for Creating Poetic Gameplay", in Game Studies, 20 (2), 2020. Freely available online here.
  2. Neo, T., and Mitchell, A., "Expanding Comics Theory to Account for Interactivity: A Preliminary Study", in Studies in Comics, 10 (2), 2019, pp. 189–213. Published version (requires subscription).
  3. Chew, E., and Mitchell, A., "Bringing Art to Life: Examining Poetic Gameplay Devices in Interactive Life Stories", in Games and Culture, online first, 2019. Published version (requires subscription).
  4. Chew, E., and Mitchell, A., "Multimodality and Interactivity in 'Natively' Digital Life Stories", in Poetics Today, 40 (2), 2019. Published version (requires subscription).
  5. Mitchell, A., "Monstrous Weathered: Experiences from the Telling and Retelling of a Netprov", in Electronic Book Review, Feburary 2019. Freely available online here.
  6. Chew, E., and Mitchell, A., "How Is Empathy Evoked in Interactive Multimodal Life Stories?", in Concentric: Literary and Cultural Studies, 42 (2), September 2016, p. 125-149. Freely available online here.
  7. Chew, E., and Mitchell, A., "The Impact of Interactivity on Truth Claims in Life Stories", in DIEGESIS, 4 (2), 2015. Freely available online here.
  8. Mitchell, A., "Defamiliarization and Poetic Interaction in Kentucky Route Zero", in Well Played Journal, 3 (2), ETC Press, 2014, p. 161-178. Freely available online at ETC press.
  9. Mitchell, A. and McGee, K., "Writing in Style: Pattern Languages and Writing Short Fiction", in Storyworlds: A Journal of Narrative Studies, 3, University of Nebraska Press, 2011, pp. 139-160. Published version (requires subscription).
  10. Mitchell, A., "Narrative Production and Interactive Storytelling", in Refractory: a Journal of Entertainment Media, 13, 2008. Freely available online here.

Invited journal articles

  1. Mitchell, A, "Rereading as Echo: A Close (Re)reading of Emily Short's A Family Supper", in ISSUE: Art Journal, 2013, volume 2, p. 121-129.
  2. Mitchell, A., "Blogs and Collaborative Learning", in Experiments in Pedagogy, 2, 2007.

Refereed conference and workshop proceedings

  1. Mitchell, A. and Kway, L., ""How Do I Restart This Thing?” Repeat Experience and Resistance to Closure in Rewind Storygames", in Lecture Notes in Computer Science, 2020, Interactive Storytelling. The original publication is available at www.springerlink.com (requires subscription).
  2. Tan, K. and Mitchell, A., "Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics", in Lecture Notes in Computer Science, 2020, Interactive Storytelling. The original publication is available at www.springerlink.com (requires subscription).
  3. Mitchell, A., Kway, L., and Lee, B.J., "Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames", in DiGRA 2020 - Proceedings of the 2020 DiGRA International Conference, 2020, Vol. 17, Tampere, Finland. Freely available online here.
  4. Tan, K. and Mitchell, A., "Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames", in Lecture Notes in Computer Science, 2019, Interactive Storytelling. The original publication is available at www.springerlink.com (requires subscription).
  5. Ang, D. and Mitchell, A., "Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems", in CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019. The original publication is available in the ACM Digital Library (requires subscription)
  6. Roe, C. and Mitchell, A., "'Is This Really Happening?': Game Mechanics as Unreliable Narrator", in DiGRA 2019: Game, Play and the Emerging Ludo-Mix, 2019, Vol. 16, Kyoto, Japan. Freely available online here.
  7. Kway, L. and Mitchell, A., "Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames", in Lecture Notes in Computer Science, 2018, volume 11318/2018, Interactive Storytelling, p. 137-149. The original publication is available at www.springerlink.com (requires subscription).
  8. Lee, T. and Mitchell, A., "Filling in the Gaps: “Shell” Playable Characters", in Lecture Notes in Computer Science, 2018, volume 11318/2018, Interactive Storytelling, p. 137-149. The original publication is available at www.springerlink.com (requires subscription).
  9. Kway, L. and Mitchell, A., "Emotional Agency in Games and Interactive Stories", in FDG '18 - Proceedings of the Foundations of Digital Games Conference 2018, 2018, Malmo, Sweden. The original publication is available in the ACM Digital Library (requires subscription)
  10. Mitchell, A., "Antimimetic Rereading and Defamiliarization in Save the Date", in DiGRA '18 - Proceedings of the 2018 DiGRA International Conference, 2018, Vol. 15. Turin, Italy. Freely available online here.
  11. Dillman, K., Mok, T., Oehlberg, L., Tang, T., and Mitchell, A., " A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality", in Proceedings of the 2018 ACM Conference on Human Factors in Computing Systems (CHI'18), 2018. The original publication is available in the ACM Digital Library (requires subscription)
  12. Sim, Y. T. and Mitchell, A., "Wordless Games: Gameplay as Narrative Technique", in Lecture Notes in Computer Science, 2017, volume 10690/2017, Interactive Storytelling, p. 137-149. The original publication is available at www.springerlink.com (requires subscription).
  13. Mitchell, A., Yew, J., Wyse, L., Ang, D. and Thattai, P., "The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions", in Lecture Notes in Computer Science, 2017, volume 10690/2017, Interactive Storytelling, p. 336-340. The original publication is available at www.springerlink.com (requires subscription).
  14. Ang, D. and Mitchell, A., "Comparing effects of dynamic difficulty adjustment systems on video game experience", in CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017, p. 317-327. The original publication is available in the ACM Digital Library (requires subscription)
  15. Mitchell, A., Sim, Y. T., and Kway, L., "Making it Unfamiliar in the Right Way: An Empirical Study of Poetic Gameplay", in DiGRA '17 - Proceedings of the 2017 DiGRA International Conference, 2017, Vol. 14. Australia. Freely available online here.
  16. Mitchell, A., Yew, J., Thattai, P., Loh, B., Ang, D., and Wyse, L., "The temporal window: Explicit representation of future actions in improvisational performances", in C & C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017, p. 28-38. The original publication is available in the ACM Digital Library (requires subscription)
  17. Neo, T. and Mitchell, A., "Beyond the Gutter: Interactivity and Closure in Interactive Comics", in Lecture Notes in Computer Science, 2016, volume 10045/2016, Interactive Storytelling, p. 375-387. The original publication is available at www.springerlink.com (requires subscription).
  18. Mitchell, A., "Using Theme to Author Hypertext Fiction", in Lecture Notes in Computer Science, 2016, volume 10045/2016, Interactive Storytelling, p. 423-427. The original publication is available at www.springerlink.com (requires subscription).
  19. Mitchell, A., "Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay", in Proceedings of DiGRA/FDG 2016, 2016. Freely available online here.
  20. Mitchell, A., "Rereading and the SimCity Effect in Interactive Stories", in Lecture Notes in Computer Science, 2015, volume 9445/2015, Interactive Storytelling, p. 27-39. The original publication is available at www.springerlink.com (requires subscription).
  21. Cheong, K. and Mitchell, A., "Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers”, in Lecture Notes in Computer Science, 2015, volume 9298/2015, Human-Computer Interaction - INTERACT 2015, p. 493-500. The original publication is available at www.springerlink.com (requires subscription).
  22. Mitchell, A., "The HypeDyn Procedural Hypertext Fiction Authoring Tool", in Intelligent Narrative Technologies 7: Papers from the 2014 Workshop, Milwaukee, WI. USA. June 17-18, 2014.
  23. Mitchell, A. and Chuah, T.L., "Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System", in Lecture Notes in Computer Science, 2013, volume 8230/2013, Interactive Storytelling, p. 83-94. The original publication is available at www.springerlink.com (requires subscription).
  24. Mitchell, A. and McGee, K., "Reading Again for the First Time: A Model of Rereading in Interactive Stories", in Lecture Notes in Computer Science, 2012, volume 7648/2012, Interactive Storytelling, p. 202-213. The original publication is available at www.springerlink.com (requires subscription).
  25. Mitchell, A. and McGee, K., "The HypeDyn Hypertext Fiction Authoring Tool", in Proceedings of Narrative and Hypertext 2012, Milwaukee, WI. USA. June 25, 2012. The original publication is available in the ACM Digital Library (requires subscription).
  26. Mitchell, A. and McGee, K., "The Paradox of Rereading in Hypertext Fiction", in Proceedings of Hypertext 2012, Milwaukee, WI. USA. June 25-28, 2012. Note: the story used in this study can be found here.
  27. Mitchell, A. and McGee, K., "Supporting Rereadability Through Narrative Play", in Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 67-78. The original publication is available at www.springerlink.com (requires subscription).
  28. Mitchell, A. and McGee, K., "Rereading in Interactive Stories: Constraints on Agency and Procedural Variation", in Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 37-42. The original publication is available at www.springerlink.com (requires subscription).
  29. Mitchell, A. and McGee, K., "Limits of Rereadability in Procedural Interactive Stories", in Proceedings of CHI 2011, Vancouver, Canada, May 2011, pp. 1939-1948.
  30. Mitchell, A., "Motivations for Rereading in Interactive Stories: A Preliminary Investigation", in Lecture Notes in Computer Science, 2010, Volume 6432/2010, Interactive Storytelling, p. 232-235. The original publication is available at www.springerlink.com (requires subscription).
  31. Mitchell, A. and Montfort, N., "Shaping Stories and Building Worlds on Interactive Fiction Platforms", in Proceedings of Digital Art and Culture 2009, University of California Irvine, December 2009.
  32. Mitchell, A. and McGee, K., "Designing Storytelling Games That Encourage Narrative Play", in Lecture Notes in Computer Science, 2009, Volume 5915, Interactive Storytelling, Pages 98-108. The original publication is available at www.springerlink.com.
  33. Mitchell, A. and McGee, K., "Designing Hypertext tools to facilitate authoring multiple points-of-view stories", in ACM Hypertext 2009, Torin, Italy, 2009.

Book chapters

  1. Mitchell, A., "Encouraging and Rewarding Repeat Experience of Storygames", in The Digital Gaming Handbook, ed. Roberto Dillon. CRC Press, 2020. 20 pp.
  2. Chew, E., and Mitchell, A., "'As Only a Game Can': Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games", in Subjectivity across Media Interdisciplinary and Transmedial Perspectives, ed. Maike Sarah Reinerth and Jan-Noel Thon. Routledge, 2016. 19 pp. The original publication is available online (requires subscription).
  3. Cheong, K., and Mitchell, A., "Helping the helpers: Understanding family storytelling for domestic helpers in Singapore", in Mobile Communication and the Family - Asian Experiences in Technology Domestication, ed. Sun Sun Lim. Springer, 2015. 15 pp. The original publication is available at www.springerlink.com (requires subscription).

Conference and workshop presentations

  1. Mitchell, A., "Writing for Replay: Supporting the Authoring of Kaleidoscopic Interactive Stories", Authoring for Interactive Storytelling Workshop 2020, held as part of the International Conference on Interactive Digital Storytelling 2020, 3 November 2020.
  2. Mitchell, A., "Surface Tensions: Exploring the Boundary Between Narrative and System in Electronic Literature", Electronic Literature Organization Conference 2019, Cork, Ireland, 15-17 July 2019.
  3. Mitchell, A., "'Come Again – In the Summer': Creating an Auto/biographical Hypertext", Electronic Literature Organization Conference 2019, Cork, Ireland, 15-17 July 2019.
  4. Mitchell, A., "The (Eventual) Sense of an Ending", Electronic Literature Organization Conference 2018, Montreal, Canada, 13-17 August 2018.
  5. Mitchell, A., "(Re)Writing the Internet through Collaborative Storytelling", Writing the Internet: Internet Lore in Asia, Asia Research Institute, National University of Singapore, 8-9 March 2018.
  6. Mitchell, A., "Anti-Mimetic Rereading and Defamiliarization in Electronic Literature", Electronic Literature Organization Conference 2017, Porto, Portugal, 18-22 July 2017.
  7. Mitchell, A. and The Cloud Farmers, "Monstrous Weather: Cross-platform Retellings of a Networked Improvisation", Electronic Literature Organization Conference 2017, Porto, Portugal, 18-22 July 2017.
  8. Mitchell, A., "Using Theme to Author Hypertext Fiction", Electronic Literature Organization Conference 2016, Victoria, B.C., Canada, 10-12 June 2016.
  9. Chew, E., and Mitchell, A., "Life storytelling as interactive documentary in Southeast Asia: A survey of the field, Locating Lives: The Inaugural Conference for the IABA Asia-Pacific Chapter, Flinders University, Adelaide, Australia, 1 Dec 2015.
  10. Chew, E., and Mitchell, A., "Empathy creation in digital interactive life stories", Life Writing and/as Empathy: A Symposium on Narrative Emotions, Institute of Culture and Society, University of Navarra, Navarra, Spain, 15 - 17 Oct 2015.
  11. Mitchell, A., and Neo, T. "Beneath the Surface: System Representation and Reader Reception in Electronic Literature, Electronic Literature Organization Conference 2015, Bergen, Norway, 5-7 August 2015.
  12. Chew, E., and Mitchell, A. "Transmitting the Subjective Experience in Interactive Life Stories", Winter School ‘Mediality and Multimodality across Media’, Graduate School of the University of Tübingen, Tübingen, Germany, 28-30 January 2015.
  13. Cheong, K., and Mitchell, A. "Helping the helpers: Understanding family storytelling for domestic helpers in Singapore", Maneouvering Through Physical and Vritual Spaces: Mobility and New Media in Asian Cities, Faculty of Arts and Social Sciences, National University of Singapore, 4-5 August 2014.
  14. Mitchell, A. "Rereading and the SimCity Effect in Electronic Literature", Electronic Literature Organization Conference 2014, Milwaukee, WI, 19-21 June 2014.

Workshops

  1. Mitchell, A., Spierling, U., Hargood, C., and Millard, D. E., Authoring for Interactive Storytelling Workshop 2020, ICIDS 2020: 11th International Conference on Interactive Digital Storytelling, 3 November 2020. Workshop website.
  2. Mitchell, A., Spierling, U., Hargood, C., and Millard, D. E., Authoring for Interactive Storytelling Workshop 2018, ICIDS 2018: 11th International Conference on Interactive Digital Storytelling, 8 December 2018. Workshop website.
  3. Hargood, C., Mitchell, A., Millard, D. E., and Spierling, U., Authoring for Interactive Storytelling Workshop 2017, ICIDS 2017: 10th International Conference on Interactive Digital Storytelling, 14 November 2017. Workshop website.
  4. Chen, F., Kampa, A., Mitchell, A., Spierling, U., Szilas, N., and Wingate, S. Exploring New Approaches to Narrative Modeling and Authoring, ICIDS 2016: 9th International Conference on Interactive Digital Storytelling, 15 November 2016. Workshop website.
  5. Mitchell, A. Introduction to Interactive Digital Storytelling, Words Go Round (Singapore Writers Festival) 2016, March 2016.
  6. Short, E., and Mitchell, A. Introduction to Interactive Digital Storytelling, Singapore Writers Festival 2014, 8 November 2014.
  7. Spierling, U., and Mitchell, A. Story Modelling and Authoring, ICIDS 2014: 7th International Conference on Interactive Digital Storytelling, 6 November 2014. Workshop website.

Dissertations

  1. Ang, D. Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player Experience, Unpublished Doctoral Thesis, Department of Communications and New Media, National University of Singapore, 2020.
  2. Kway, L. It's Not The End, But Everything in Between: An Exploration of Percieved Agency and the Intertwined Fates of the Player, Playable Character and NPCs in Storygames, Unpublished Master's Thesis, Department of Communications and New Media, National University of Singapore, 2020.
  3. Sim, Y.T. Wordless Storytelling in Games, Unpublished Master's Thesis, Department of Communications and New Media, National University of Singapore, 2019.
  4. Chew, E. “How Can I Tell You What I Felt?”: Conveying Subjective Experience in Computer-Mediated Interactive Life Stories, Unpublished Doctoral Thesis, Department of Communications and New Media, National University of Singapore, 2017.
  5. Cheong, K. Kwento: Designing a Mobile Application to Support Family Storytelling for Domestic Helpers in Singapore, Unpublished Master's Thesis, Department of Communications and New Media, National University of Singapore, 2015.
  6. Chiang, J. Sweet Interactive Anticipation: Understanding the Relationship Between Aesthetic Anticipation and Interactivity in Interactive Art, Unpublished Master's Thesis, Department of Communications and New Media, National University of Singapore, 2015.
  7. Mitchell, A. Reading Again for the First Time: Rereading for Closure in Interactive Stories, Unpublished Doctoral Thesis, NUS Graduate School for Integrative Sciences and Engineering, National University of Singapore, 2012.